Monday, January 30, 2012

Crystal Kingdom Dizzy on Commodore 64: Section 1

Crystal Kingdom Dizzy on Commodore 64: Section 1 Tube. Duration : 9.50 Mins.


I thought it would be good to see some videos of this game other than the Spectrum and Amiga ones already on YouTube, so here's the Commodore 64 version! While the Amstrad version had to go all low-resolution to raise the number of colors, this system was able to mix in some high-resolution objects while still keeping it colorful. Characters aren't put as far out of reach, and the dialogs have been enlivened a bit, although there seem to be more typos than ever. The scoring system is simplified too; you no longer receive points for hearts or eggs, so it's only the 250 points from cherries plus the Perfect Bonus now. WinVICE's recording isn't perfect, but it'll do for now. This wasn't done single-segment; I actually abused the "Recording Milestone" function quite a lot just to pull off some better stunts and not waste time. But I left in a few mistakes, sometimes done on purpose just to show off more "failure conditions". :) In this level it turns out it's possible to jump from the elevators up to the next level without leaving a weight on the button if you can stop the elevator at exactly the right place, but I didn't bother recording it because I figured it would be too annoying to set up, and I wanted to play somewhat normally. I also found out that the event flag for Denzil finishing the glasses is set by talking to Dylan. I guess they wanted you to get the newspaper and glasses around the same time. So the story of this level is, Dizzy goes to a whole lot of trouble ...

Keywords: Dizzy, VII, Crystal, Kingdom, Dora, Denzil, Densil, Densils, Dylan, Daisy, Grand, CJ, C64

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